Hello, I am

Ali Raza

Game Developer • WebGL Specialist • Founder @ TARC Solutions

I build and optimize games, playable ads, WebGL experiences, and interactive digital products for founders, studios, and growing businesses.

From fast prototypes to production-ready systems, I help turn technical ideas into playable, scalable, browser-ready experiences.

Pixel art developer working at a desk

About Me

I turn ideas, prototypes, and rough builds into products that work.

My work sits between game development, software engineering, browser performance, and product execution. I help founders, studios, and growing businesses build games, playable ads, WebGL experiences, interactive systems, and production-ready digital products.

From prototype fixes to scalable systems, I focus on making interactive products stable, usable, and ready for real users.

10+Years Experience
30+Builds Shipped
200k+Users Reached

Services

Focused support for games, WebGL, playable ads, software products, and interactive systems, from technical diagnosis to production-ready execution.

Start here

Audit & Direction

Clear diagnosis for stuck, fragile, or messy projects — with a practical plan for what to fix first.

  • Risk + bottleneck review
  • Prioritized next steps
  • Clear technical direction
Request an Audit

Execution

Fix Sprint

Hands-on execution to remove blockers fast and improve performance, stability, and production readiness.

  • Performance + stability fixes
  • Root-cause debugging
  • Clean handoff notes
Book a Fix Sprint

Greenfield

Build From Scratch

MVP foundations built properly from day one, so the project can grow without painful rewrites later.

  • Scope + technical plan
  • Production-ready baseline
  • Future-proof foundation
Discuss an MVP Build

Interactive

WebGL / Playable Builds

Browser-ready games, playable ads, and interactive builds optimized for fast loading, deployment, and real-world platform constraints.

  • Unity / Godot / Phaser WebGL
  • Build-size and load-time optimization
  • Deployment support
Start a WebGL Project

Ongoing

Technical Partner

Senior execution support for founders, agencies, and small teams that need reliable technical momentum.

  • Delivery support
  • Product + technical thinking
  • Longer-term execution help
Discuss Technical Support

Not sure where to start? Most projects begin with a quick audit.

Request a Quick Audit

Working Process

How I move projects from messy ideas and rough builds into clear, stable, production-ready work.

1. Discovery

We clarify the project goal, current situation, target users, technical constraints, and what success should look like.

2. Audit

I review the existing build, code, architecture, assets, performance issues, or product scope to identify the real bottlenecks.

3. Plan

You get a practical execution plan: what to fix first, what to avoid, what can wait, and what should be shipped next.

4. Execute

I work on the highest-impact tasks first, fixes, systems, WebGL optimization, gameplay features, prototypes, or MVP foundations.

5. Deliver

You receive a working build, clean handoff notes, key decisions, and practical next steps so the project is not left unclear.

6. Iterate

Based on feedback, testing, and real usage, we improve what matters and move the project toward a stronger release.

Selected work

A few production and prototype projects I’ve shipped, optimized, or supported, focused on performance, reliability, WebGL delivery, gameplay systems, and real-world constraints.

Why Teams Bring Me In

When a project gets stuck, I help find the real bottleneck.

I help founders, studios, and small teams move faster when a project is stuck, unstable, too heavy for the browser, or unclear technically.

My role is usually simple: find the real bottleneck, fix what matters first, and help the team ship with more confidence.

Read Full Story
  • 10+ years building games, WebGL products, and interactive systems
  • Unity, WebGL, systems architecture, debugging, and delivery — not just theory
  • Experience with production projects, browser builds, AR/VR, multiplayer, and live user platforms
  • Strong at turning rough prototypes into stable, usable, production-ready work

Latest Writing

1/3

Production

Notes from the build room.

I write about the real work behind games, WebGL builds, playable ads, and production systems — what breaks, what scales, what slows teams down, and how to ship with fewer surprises.

Read latest build notes →

Let’s Talk

Not sure what needs fixing or whether I’m the right person? Start here. This is a short conversation to understand your project and decide what makes sense next.

Or reach out on:

Pixel phonebooth labeled OPEN

No pressure. No obligation. If it’s not a fit, I’ll say so.