About
Game developer, WebGL specialist, and systems-focused builder.
My Story
I build games, WebGL experiences, playable ads, and interactive systems that need to work beyond the prototype stage.
My work sits between game development, software engineering, browser performance, and production delivery. Since starting with C# and .NET in 2013 and moving into Unity in 2015, I’ve worked across mobile games, browser-based experiences, AR/VR prototypes, multiplayer systems, blockchain-connected games, and scalable web platforms.
Over the years, I’ve helped turn rough ideas, unstable builds, and complex technical requirements into playable, usable, and production-ready products. My strongest areas are Unity, WebGL optimization, gameplay systems, technical architecture, debugging, and delivery support for founders, studios, and growing teams.
Today, through TARC Solutions, I focus on helping clients build and fix interactive products: playable ads, WebGL/browser games, Unity optimization work, MVP foundations, and technical systems that can scale beyond the first demo.

My Backstory
Founder & Lead Systems Engineer
Founder of TARC Solutions, a boutique engineering studio focused on high-performance Unity games and scalable web platforms.
Senior Game Developer / Technical Game Designer
Hybrid gameplay systems engineer and technical designer for Automata1’s client Navigate, working on DataQuest and Machinata Blitz.
Senior Game Developer / Technical Game Designer
Hybrid senior Unity developer and technical designer across mobile, WebGL, AR/VR, and blockchain-enabled games.
Game Development Instructor
Part-time Unity & C# instructor focused on practical, project-based game development.
Software Engineer (Unity)
Unity gameplay and live-ops engineer on the top-grossing mobile title Ganja Farmer – Weed Empire.
Co-Founder & Technical Lead
Co-founded a studio delivering AR/VR and mobile game projects for international clients.
Game Developer
Unity game developer on multiple published Android titles, focusing on gameplay features, UI systems, and monetization.
AR Developer / Unity Developer
Unity/AR developer on VWEAR, a Kinect-based virtual try-on and dressing-room solution.
.NET Developer Intern
Interned on POS and ERP systems, supporting backend data layers and desktop application development.
Game Engines
Web, XR & Interactive Stack


My Skills
Let’s Talk
Not sure what needs fixing or whether I’m the right person? Start here. This is a short conversation to understand your project and decide what makes sense next.

