About

Game developer, WebGL specialist, and systems-focused builder.

My Story

I build games, WebGL experiences, playable ads, and interactive systems that need to work beyond the prototype stage.

My work sits between game development, software engineering, browser performance, and production delivery. Since starting with C# and .NET in 2013 and moving into Unity in 2015, I’ve worked across mobile games, browser-based experiences, AR/VR prototypes, multiplayer systems, blockchain-connected games, and scalable web platforms.

Over the years, I’ve helped turn rough ideas, unstable builds, and complex technical requirements into playable, usable, and production-ready products. My strongest areas are Unity, WebGL optimization, gameplay systems, technical architecture, debugging, and delivery support for founders, studios, and growing teams.

Today, through TARC Solutions, I focus on helping clients build and fix interactive products: playable ads, WebGL/browser games, Unity optimization work, MVP foundations, and technical systems that can scale beyond the first demo.

Ali Raza portrait

My Backstory

TARC Solutions (Oct 2024 – Present)
2024

Founder & Lead Systems Engineer

    Founder of TARC Solutions, a boutique engineering studio focused on high-performance Unity games and scalable web platforms.

    Automata1 (Jul 2024 – Sep 2025)
    2024

    Senior Game Developer / Technical Game Designer

      Hybrid gameplay systems engineer and technical designer for Automata1’s client Navigate, working on DataQuest and Machinata Blitz.

      FiveRivers Technologies (Jan 2021 – Jun 2024)
      2021

      Senior Game Developer / Technical Game Designer

        Hybrid senior Unity developer and technical designer across mobile, WebGL, AR/VR, and blockchain-enabled games.

        Ideoversity Training Institute (Apr 2021 – Jan 2022)
        2021

        Game Development Instructor

          Part-time Unity & C# instructor focused on practical, project-based game development.

          BlinkAim Studios (Sep 2020 – Dec 2020)
          2020

          Software Engineer (Unity)

            Unity gameplay and live-ops engineer on the top-grossing mobile title Ganja Farmer – Weed Empire.

            MaxPak Studios (May 2018 – Aug 2020)
            2018

            Co-Founder & Technical Lead

              Co-founded a studio delivering AR/VR and mobile game projects for international clients.

              RationalVerx (May 2017 – May 2018)
              2017

              Game Developer

                Unity game developer on multiple published Android titles, focusing on gameplay features, UI systems, and monetization.

                Pro Republic (Nov 2016 – Apr 2017)
                2016

                AR Developer / Unity Developer

                  Unity/AR developer on VWEAR, a Kinect-based virtual try-on and dressing-room solution.

                  NTM Soft (Oct 2015 – Feb 2016)
                  2015

                  .NET Developer Intern

                    Interned on POS and ERP systems, supporting backend data layers and desktop application development.

                    Game Engines

                    Web, XR & Interactive Stack

                    AR / VR / XRMultiplayer & Networking

                    My Skills

                    Let’s Talk

                    Not sure what needs fixing or whether I’m the right person? Start here. This is a short conversation to understand your project and decide what makes sense next.

                    Or reach out on:

                    Pixel phonebooth labeled OPEN

                    No pressure. No obligation. If it’s not a fit, I’ll say so.