The Final Bosses - 3D Environments & Rendering
Created a series of 3D scenes and social-content renders for The Final Bosses. I handled environment creation, scene assembly, apparel and accessory work, props, materials, lighting, camera composition, character setup/posing, and final rendering in Blender. The underlying character base models were supplied by the client; my work focused on the surrounding 3D production and final visual presentation.

