Machinata - Unity WebGL Tactics Game (Full & Blitz)

Machinata is a Unity WebGL turn-based tactics game series built as part of the Into the Dungeons universe. The original vision (2023–2024) was a full-scale 9×11 battlefield tactics game where players deployed 9-card decks of units, buildings, and spells to capture the enemy base. I built multiple Unity WebGL prototypes, wrapped in Next.js + NestJS, and prepared DAO funding proposals (60k–180k ARB) to expand development. In 2025, I led the creation of Machinata Blitz, a streamlined mini-app spin-off designed for the Base and Farcaster ecosystems. Blitz introduced on-chain license gating (Lite vs Full), Base Pay (USDC), and Farcaster login, packaged in Unity WebGL and integrated with a Next.js wrapper + NestJS backend. The game was featured on both Base app & Farcaster, attracting 1,400+ players within weeks and gaining recognition as a showcase Web3-native tactics experience.

    Machinata - Unity WebGL Tactics Game (Full & Blitz) — preview

    Overview

    Machinata is a Unity WebGL turn-based tactics game series built as part of the Into the Dungeons universe. The original vision (2023–2024) was a full-scale 9×11 battlefield tactics game where players deployed 9-card decks of units, buildings, and spells to capture the enemy base. I built multiple Unity WebGL prototypes, wrapped in Next.js + NestJS, and prepared DAO funding proposals (60k–180k ARB) to expand development. In 2025, I led the creation of Machinata Blitz, a streamlined mini-app spin-off designed for the Base and Farcaster ecosystems. Blitz introduced on-chain license gating (Lite vs Full), Base Pay (USDC), and Farcaster login, packaged in Unity WebGL and integrated with a Next.js wrapper + NestJS backend. The game was featured on both Base app & Farcaster, attracting 1,400+ players within weeks and gaining recognition as a showcase Web3-native tactics experience.

    Key Contributions

    • Designed and implemented tactical combat mechanics (movement, attacks, abilities) on the 9×11 grid.
    • Built AI behaviours, balancing unit abilities and deck synergies.
    • Created multiple Unity WebGL prototypes, optimized for browser play.
    • Developed Next.js wrapper to embed Unity WebGL builds with responsive overlays.
    • Implemented NestJS backend APIs for authentication, user progression, and payments.
    • Integrated on-chain license verification (Lite vs Full).
    • Connected Base Account (SIWB), Base Pay (USDC), and Farcaster login.
    • Adapted UI/UX for Farcaster in-app browser (IAB) constraints.
    • Shipped Machinata Blitz end-to-end: gameplay, Web3 features, backend, deployment.

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