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Marketplace Assets

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Machinata - Unity WebGL Tactics Game (Full & Blitz)

Machinata is a Unity WebGL turn-based tactics game series built as part of the Into the Dungeons universe. The original vision (2023–2024) was a full-scale 9×11 battlefield tactics game where players deployed 9-card decks of units, buildings, and spells to capture the enemy base. I built multiple Unity WebGL prototypes, wrapped in Next.js + NestJS, and prepared DAO funding proposals (60k–180k ARB) to expand development. In 2025, I led the creation of Machinata Blitz, a streamlined mini-app spin-off designed for the Base and Farcaster ecosystems. Blitz introduced on-chain license gating (Lite vs Full), Base Pay (USDC), and Farcaster login, packaged in Unity WebGL and integrated with a Next.js wrapper + NestJS backend. The game was featured on both Base app & Farcaster, attracting 1,400+ players within weeks and gaining recognition as a showcase Web3-native tactics experience.

  • Unity
  • C#
  • WebGL
  • Next.JS
  • React
  • TypeScript